olmocapWOT wrote: Is there a way to make the models less laggy chainging the mod code?
If it reached the half of memory using by part it would allow to make much better models
Not really. This is just down to trying to render a shitload of polys (typically considered bad practise in the industry). We can optimise stuff by putting it in render lists (which TMT does automatically) but the reality is we're always rendering a bunch of pointless polys, which bumps up the rendering load and makes it lag.
Only thing that could maybe reduce it is implementing something like occlusion culling. Last guy I know who tried to do that in MC went mad.