I was wondering a few things about flans mod so I made this thread. If you know any answers to these questions, please reply here so everyone can see the answer if they try searching for it.
Question 1, How to make helicoptors with 2 different rotors
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So a while ago I made a model of the falcon from halo reach, and I am still trying to figure out how to make 2 rotors without them both spinning around the same point or crashing the game. I have tryed figuring it out by investigating the chinook, but it would crash the game when I tryed using the same kind of code. I have been told to contact Taskforce51, but he has private messages set to only be accepted from certain people. I also have tried contacting him via the gmail on his profile page. So if you know the answer, please respond.
Question 2, How do you make working block models
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I have seen some people make models like tables with toolbox. I would like to know how. I have tried using the block model type in toolbox, but it creates errors when building. I have also tried messing with the java file to see if I could figure it out, like every time it says base replacing it with block. That also did not work. So now I am just wondering what the proper code is for it at least.
Question 3, Custom reload stuff
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Is it possible to change each part of the reload? For example, make it so that it keeps turning while the clip is going in and just have it spin back in position the same direction. Or, make it so that the time that the gun is stopped is very short so it spins right back.
For example change this:
so that it puts the magazine in while it is spinning or something
(obviously this is just a test reload to see if I can experiment and do something cool, and I am definitely not using something that is this crazy so far as the final product).
If it is possible, please explain how to do it.
Also, for those people at flans mod plus, is there a chance you would have the spare time to add rare reloads, like special ones that have a small chance of happening?
Question 4, armour that is smaller than the player
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I was wondering if it is possible to give the player the invisibility effect whenever they wear a specific armour. For example, the player's head is too big too fit in this;
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so it would make the player invisible underneath it. Please explain how to do it if it is possible.
That's all so far. I might come up with more questions later, and others could add their questions. I could also edit this post so that after a question it has a spoiler with the answer quoted.
“Tank beats Ghost! Tank beats Hunter! Tank beats everything!”
The thing is, I'm trying to figure out how to do that. I've looked at the config paremeter list and it had nothing that worked. I also searched on here for any thing about it, and the only topic with someone else even mentioning it doesen't have an answer at all.
“Tank beats Ghost! Tank beats Hunter! Tank beats everything!”
You can contact me through skype, TaskForce51. Make sure you specify in your request who you are, I can't stand scammers so if I don't specify that you are from the community I don't accept the request. But I'll be happy to teach you on how to work rotors.