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Flan's Mod recipes

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Tonas1997 created the topic: Flan's Mod recipes

While not directly related to modelling, I thought this would be the most appropriate place to ask for help on the subject.

Is it possible to use items added by other mods on Flan's Mod recipes? I'm currently assembling a modpack that includes Buildcraft, and I wanted to know if there's a way to, e.g., use the mod's fuel - that you must refine from a oil geyser - on the fuel can recipe.

#78563
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spicystreak2 replied the topic: Flan's Mod recipes

It should be, just look for the en_US.lang file in the mod and that should contain the shortnames of each item, sorta like the one in each flans mod content pack. I'm not sure it would give you back the empty fuel container, though.




“Tank beats Ghost! Tank beats Hunter! Tank beats everything!”
#78564
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VjsMc replied the topic: Flan's Mod recipes

edit the recipe of fuel can .txt in simple parts

Recipe I ingotIron G fiberglass F bucketFuel
G
F

or something else but buildcraft uses bucketFuel

thats what im doing for my modpack. maybe ill also say how to use other mod items in flans mod as well but for now its gotta be a secret :)

#78573
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Prototype replied the topic: Flan's Mod recipes

VjsMc wrote: 0
but for now its gotta be a secret :)


Oh boy. That sounds like a challenge.



Stephen King wrote: “Don't ask me silly questions
I won't play silly games
I'm just a simple choo choo train
And I'll always be the same"

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Deltric replied the topic: Flan's Mod recipes

From what I'm looking at on the Flans Github it's the unlocalized name to find that go to the lang file in the mod so for my example Custom NPCS stone coin I'd find the line " item.npcCoinStone.name=Stone Coin " then the part between item. and .name so " npcCoinStone "
I'm fairly sure that would work in theory.

#78578
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GolddolphinSKB replied the topic: Flan's Mod recipes

From what I remember of dis its

mod:shortname

I doubt it is changeable due to the config, as that is just the visible stuffs.

#78595
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