Prototype wrote: Actually regular boxes don't need to have integer sizes. I have no idea how you do it but some of Flan's gun models use this. However Toolbox doesn't support this because nobody really knew about it.
I'm afraid but this is not correct
if you have a look into the source code you will find this:
public void addBox(float x, float y, float z, int w, int h, int d, float expansion)
x,y,z are the coordinates of the box
w,h,d the dimensions
and as you can see they are integer values this also applies for all other boxtypes e.g. shapeboxes, trapezoids...
it would be possible to change it to float, but all models then have to be changed too