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[1.8] My gun and gun not rendering

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9 months 5 days ago #80293 by 0Azuki0
Hello, i'm create a gun and helmet but in-game they not good rendering :
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9 months 5 days ago #80295 by 0Azuki0
Hello, i'm create a gun and helmet but in-game they not good rendering :

image.noelshack.com/fichiers/2018/10/3/1...8-03-07-17-32-59.png image.noelshack.com/fichiers/2018/10/3/1...8-03-07-17-33-13.png image.noelshack.com/fichiers/2018/10/3/1...8-03-07-17-33-37.png image.noelshack.com/fichiers/2018/10/3/1...8-03-07-17-33-49.png [/url][/url][/url]

The Class :
package com.flansmod.client.model.ww1; //Path where the model is located

import com.flansmod.client.model.EnumAnimationType;
import com.flansmod.client.model.ModelGun;
import com.flansmod.common.vector.Vector3f;
import com.flansmod.client.tmt.ModelRendererTurbo;
import com.flansmod.client.tmt.Coord2D;
import com.flansmod.client.tmt.Shape2D;

public class ModelAvtomat extends ModelGun //Same as Filename
{
int textureX = 512;
int textureY = 512;

public ModelAvtomat() //Same as Filename
{
gunModel = new ModelRendererTurbo[17];
gunModel[0] = new ModelRendererTurbo(this, 89, 1, textureX, textureY); // Box 0
gunModel[1] = new ModelRendererTurbo(this, 1, 17, textureX, textureY); // Box 1
gunModel[2] = new ModelRendererTurbo(this, 57, 17, textureX, textureY); // Box 2

gunModel[0].addBox(0F, 0F, 0F, 19, 2, 2, 0F); // Box 0
gunModel[0].setRotationPoint(1F, -4F, -1F);

gunModel[1].addShapeBox(0F, 0F, 0F, 5, 4, 2, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F); // Box 1
gunModel[1].setRotationPoint(-2F, -4F, -1F);

gunModel[2].addBox(0F, 0F, 0F, 5, 2, 2, 0F); // Box 2
gunModel[2].setRotationPoint(-5F, -2F, -1F);


animationType = EnumAnimationType.BOTTOM_CLIP;

translateAll(0F, -6.2F, 0.3F);
thirdPersonOffset = new Vector3f(-0.2F, -0.1F, 0.02F);
flipAll();
}
}

Helmet

package com.flansmod.client.model.ww1; //Path where the model is located

import com.flansmod.client.model.ModelCustomArmour;
import com.flansmod.client.tmt.ModelRendererTurbo;
import com.flansmod.client.tmt.Coord2D;
import com.flansmod.client.tmt.Shape2D;

public class ModelFrenchHelmet extends ModelCustomArmour //Same as Filename
{
int textureX = 512;
int textureY = 512;

public ModelFrenchHelmet() //Same as Filename
{
headModel = new ModelRendererTurbo[8];
headModel[0] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); // Box 0
headModel[1] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); // Box 1
headModel[2] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); // Box 2
headModel[3] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); // Box 3
headModel[4] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); // Box 4
headModel[5] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); // Box 5
headModel[6] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); // Box 6
headModel[7] = new ModelRendererTurbo(this, 0, 0, textureX, textureY); // Box 7

headModel[0].addBox(0F, 0F, 0F, 8, 1, 8, 0F); // Box 0
headModel[0].setRotationPoint(-4F, -9F, -4F);

headModel[1].addBox(0F, 0F, 0F, 1, 1, 8, 0F); // Box 1
headModel[1].setRotationPoint(4F, -8F, -4F);

headModel[2].addBox(0F, 0F, 0F, 1, 1, 8, 0F); // Box 2
headModel[2].setRotationPoint(-5F, -8F, -4F);

headModel[3].addBox(0F, 0F, 0F, 8, 1, 2, 0F); // Box 3
headModel[3].setRotationPoint(-4F, -8F, -6F);

headModel[4].addBox(0F, 0F, 0F, 8, 1, 1, 0F); // Box 4
headModel[4].setRotationPoint(-4F, -8F, 4F);

headModel[5].addBox(0F, 0F, 0F, 6, 1, 6, 0F); // Box 5
headModel[5].setRotationPoint(-3F, -10F, -3F);

headModel[6].addBox(0F, 0F, 0F, 2, 2, 2, 0F); // Box 6
headModel[6].setRotationPoint(-1F, -10F, -5F);

headModel[7].addBox(0F, 0F, 0F, 2, 1, 6, 0F); // Box 7
headModel[7].setRotationPoint(-1F, -11F, -3F);


}
}
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9 months 5 days ago #80296 by BeauRecon
have you set auto texture posistioning and after that reset the texture file?, and in the config, you have to put in the name of your gun model try this first.
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