Good work Derpi, now I got some tips for you:
at building vehicles, focus to making ships. Also, try to learn more features of programming, besides know as much as possible about flans mod +. There are players using FM+ complaining that vehicles turrets won't turn when using flans mod +. Also, flans mod plus has these features:
Firing modes [full-auto], [semi-auto] and [burst];
Recoil is different, instead of going up, it pushes you to other points then where you aim
Manual guided weapons (missiles and bullets)
Then I got another thing about that: if you don't know how to do that, request help from Labjac (a.k.a. Monorisu Films)
To make an vehicle float on water:
type under the setup parts this:
Also, you've promised to make an version of greylight pack specially made for flans mod plus. When are you going to work on this?
Temporarily free from work, and from bullshit like this 20+ page report.
I'll write up a massive dev diary about where this pack is going in a couple days time, with a patch of bugfixes too hopefully. But not right now. I could use some much earned sleep before Final Exams.
TosterTestera wrote: I think the rocket launchers in your pack is too much powerful. They're destroying EVERY vehicle in one shot.
Well it's an advantage; as it's 22th century technology.
But we can be afraid of using vehicles, if someone have these rocket launcher. And why would I use a tank, if I have more power in my hands? Vehicles should be 22th century technology too and be partially resistant for these rocket launchers.