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Minecraft SMP - Home of MC Modelling
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Model requests
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Waywardcraft Era I Pack - Help Needed!
Waywardcraft Era I Pack - Help Needed!
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Thank you received: 5
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4 years 4 months ago #76848
by VjsMc
You are a genius! I did not think it was possible, and the buckets even came back! Do you think you can find a way to use other mod items as well? eg; mekanism steel? If so... that will be revolutionary! Thanks to your discovery, servers will now have even more action-packed bloodshed over oil! Hooray!
Anyway, what do you mean by "add another item" to the recipe? The material of the can itself? If so it should probably be a chunk of fiberglass, or an iron bar.
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4 years 4 months ago #76849
by vini_damiani
Yeah, you can use pretty much every mod items, me and kevin did a 100% compatible version of SVZ and Industrial craft
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4 years 4 months ago - 4 years 4 months ago #76850
by Mattrock607
I mean like how the vanilla flan's recipe for fuel has 4x coal and 1x iron ingot (the iron ingot being the other material). And yes, we can totally add other mod stuff too, but we should try to restrict it to only the super popular mods (and maybe include a walkthrough explaining how to edit recipes, so people can add them to other mods as well).
Here's a full list of Buildcraft items from the language file, for reference:
item.bucketFuel.name=Fuel Bucket
item.bucketOil.name=Oil Bucket
item.woodenGearItem.name=Wood Gear
item.stoneGearItem.name=Stone Gear
item.ironGearItem.name=Iron Gear
item.goldGearItem.name=Gold Gear
item.diamondGearItem.name=Diamond Gear
item.templateItem.name=Template
item.wrenchItem.name=Wrench
item.paintbrush.name=Paintbrush
item.pipeWaterproof.name=Pipe Sealant
item.redPipeWire.name=Red Pipe Wire
item.bluePipeWire.name=Blue Pipe Wire
item.greenPipeWire.name=Green Pipe Wire
item.yellowPipeWire.name=Yellow Pipe Wire
item.redstoneCrystal.name=Redstone Crystal
item.redstone_red_chipset.name=Redstone Chipset
item.redstone_iron_chipset.name=Iron Chipset
item.redstone_gold_chipset.name=Golden Chipset
item.redstone_diamond_chipset.name=Diamond Chipset
item.redstone_emerald_chipset.name=Emerald Chipset
item.redstone_pulsating_chipset.name=Pulsating Chipset
item.redstone_quartz_chipset.name=Quartz Chipset
item.redstone_comp_chipset.name=Redstone Comp Chipset
item.redstone_board.name=Redstone Board
item.robot.name=Robot
item.tablet.name=Tablet
item.blueprintItem.name=Blueprint
item.list.name=List
item.blueprint.unnamed=<unnamed>
item.blueprint.author=by
item.blueprint.blank=Blank
item.blueprint.creative_only=Creative Only
item.blueprint.no_build=No Building
item.blueprint.incomplete=Incomplete
item.mapLocation.name=Map Location
item.gateCopier.name=Gate Copier
item.PipeItemsWood.name=Wooden Transport Pipe
item.PipeItemsCobblestone.name=Cobblestone Transport Pipe
item.PipeItemsStone.name=Stone Transport Pipe
item.PipeItemsQuartz.name=Quartz Transport Pipe
item.PipeItemsIron.name=Iron Transport Pipe
item.PipeItemsGold.name=Golden Transport Pipe
item.PipeItemsDiamond.name=Diamond Transport Pipe
item.PipeItemsObsidian.name=Obsidian Transport Pipe
item.PipeItemsEmerald.name=Emerald Transport Pipe
item.PipeItemsLapis.name=Lazuli Transport Pipe
item.PipeItemsDaizuli.name=Daizuli Transport Pipe
item.PipeItemsEmzuli.name=Emzuli Transport Pipe
item.PipeItemsClay.name=Clay Transport Pipe
item.PipeFluidsWood.name=Wooden Fluid Pipe
item.PipeFluidsCobblestone.name=Cobblestone Fluid Pipe
item.PipeFluidsStone.name=Stone Fluid Pipe
item.PipeFluidsIron.name=Iron Fluid Pipe
item.PipeFluidsQuartz.name=Quartz Fluid Pipe
item.PipeFluidsGold.name=Golden Fluid Pipe
item.PipeFluidsEmerald.name=Emerald Fluid Pipe
item.PipeFluidsDiamond.name=Diamond Fluid Pipe
item.PipeFluidsClay.name=Clay Fluid Pipe
item.PipePowerWood.name=Wooden Kinesis Pipe
item.PipePowerCobblestone.name=Cobblestone Kinesis Pipe
item.PipePowerStone.name=Stone Kinesis Pipe
item.PipePowerQuartz.name=Quartz Kinesis Pipe
item.PipePowerIron.name=Iron Kinesis Pipe
item.PipePowerGold.name=Golden Kinesis Pipe
item.PipePowerDiamond.name=Diamond Kinesis Pipe
item.PipePowerEmerald.name=Emerald Kinesis Pipe
item.PipeItemsStripes.name=Stripes Transport Pipe
item.PipeStructureCobblestone.name=Cobblestone Structure Pipe
item.PipeItemsVoid.name=Void Transport Pipe
item.PipeFluidsVoid.name=Void Fluid Pipe
item.PipeItemsSandstone.name=Sandstone Transport Pipe
item.PipeFluidsSandstone.name=Sandstone Fluid Pipe
item.PipePowerSandstone.name=Sandstone Kinesis Pipe
item.PipeRobotStation.name=Docking Station
item.Facade.name=Facade
item.Facade.state_hollow=Hollow
item.FacadePhased.name=Phased Facade
item.FacadePhased.state=%s: %s
item.FacadePhased.state_default=Default: %s
item.FacadePhased.state_transparent=Transparent
item.PipePlug.name=Pipe Plug
item.Lens.name=Lens
item.Filter.name=Filter
item.PipePowerAdapter.name=Power Adapter
item.debugger.name=Debugger
item.debugger.warning=Use only for testing! Leaks secrets.
item.package.name=Package
There are lots of items in there that could make really awesome ingredients in our recipes, namely gears and pipes. Adding oil buckets to engine recipes makes sense too I think.
The tech mods we use on my server are Buildcraft, Railcraft, Immersive Engineering, and PneumaticCraft. If there are any crossovers that add steel that would be perfect. I think only Railcraft and Immersive Engineering add steel on mine, but I know steel tends to be universal between them. I'm gonna go check right now and see if I can find steel from both mods. If you check Mekanism's steel too, maybe we'll find they all use the same code, which means steel from almost any mod would work with our parts pack
Edit: Bleh, it might not work. Here's Railcraft's steel:
item.railcraft.ingot.steel.name=Steel Ingot
And here's Immersive Engineering's steel:
item.ImmersiveEngineering.metal.ingotSteel.name=Steel Ingot
So Mekanism's steel would have to match either "steel" or "ingotSteel" to work I think. Or maybe even everything after item (so like, "Railcraft.ingot.steel" or something like that). We might just want to keep the recipes in this parts pack vanilla + Buildcraft (and then another pack that only uses Vanilla) for compatability, but I can write a tutorial explaining how to substitute ingredients with mod items and accompany the pack with that. I was already going to do a tutorial on how to modify texture files so this one shouldn't be a big deal to add.
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4 years 4 months ago #76858
by Mattrock607
Another day, another technical issue. Sorry for bombarding everyone with questions!
I decided to halt work on the planes and stuff to get a parts pack built, so I can do recipes on the fly and not need to go back and redo them all. I whipped up a full list of parts and a few tools, with icons ("textures") and everything (and also borrowing Manus' parachute, which he said I could do).
But now, Eclipse is crashing when I try to run Minecraft, saying there's a shapeless recipe error. Which is strange, since none of my recipes are shapeless. I tried removing all but one config, and it's still crashing (regardless of which config I remove, I might add). I tried removing the tools and the parts... nothing is working. If anyone has any idea why this might be happening, I'd love to know!
Also, when I build the pack it works as a jar, but the crafting recipes are all broken. Ugh!
Here's one of the configs:
Name Plastic
ShortName plasticWC
Icon PlasticWC
//Colour in Red, Green, Blue, each going up to 255.
Colour 255 255 255
//Categories are Cockpit, Wing, Engine, Propeller, Bay, Tail, Wheel, Chassis, Turret, Misc
Category Misc
StackSize 64
RecipeOutput 8
Recipe C coal S seeds B slimeball
SSS
BCB
CBC
And here's my latest crash report:
---- Minecraft Crash Report ----
// I blame Dinnerbone.
Time: 9/12/16 6:07 PM
Description: Initializing game
java.lang.RuntimeException: Invalid shapeless recipy!
at net.minecraft.item.crafting.CraftingManager.addShapelessRecipe(CraftingManager.java:271)
at cpw.mods.fml.common.registry.GameRegistry.addShapelessRecipe(GameRegistry.java:255)
at com.flansmod.common.tools.ToolType.addRecipe(ToolType.java:112)
at com.flansmod.common.types.InfoType.addRecipe(InfoType.java:152)
at com.flansmod.common.FlansMod.init(FlansMod.java:223)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:737)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:311)
at net.minecraft.client.Minecraft.startGame(Minecraft.java:597)
at net.minecraft.client.Minecraft.run(Minecraft.java:942)
at net.minecraft.client.main.Main.main(Main.java:164)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
at net.minecraftforge.gradle.GradleStartCommon.launch(Unknown Source)
at GradleStart.main(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
-- Head --
Stacktrace:
at net.minecraft.item.crafting.CraftingManager.addShapelessRecipe(CraftingManager.java:271)
at cpw.mods.fml.common.registry.GameRegistry.addShapelessRecipe(GameRegistry.java:255)
at com.flansmod.common.tools.ToolType.addRecipe(ToolType.java:112)
at com.flansmod.common.types.InfoType.addRecipe(InfoType.java:152)
at com.flansmod.common.FlansMod.init(FlansMod.java:223)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:737)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:311)
at net.minecraft.client.Minecraft.startGame(Minecraft.java:597)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.run(Minecraft.java:942)
at net.minecraft.client.main.Main.main(Main.java:164)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
at net.minecraftforge.gradle.GradleStartCommon.launch(Unknown Source)
at GradleStart.main(Unknown Source)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_74, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 882314256 bytes (841 MB) / 1037959168 bytes (989 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 3 total; -Xincgc -Xmx1024M -Xms1024M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1558 5 mods loaded, 5 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHI mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHI FML{7.10.99.99} [Forge Mod Loader] (forgeSrc-1.7.10-10.13.4.1558-1.7.10.jar)
UCHI Forge{10.13.4.1558} [Minecraft Forge] (forgeSrc-1.7.10-10.13.4.1558-1.7.10.jar)
UCHI examplemod{1.0} [examplemod] (bin)
UCHE flansmod{@VERSION@} [Flan's Mod] (bin)
GL info: ' Vendor: 'ATI Technologies Inc.' Version: '4.5.13447 Compatibility Profile Context 20.19.0.32832' Renderer: 'AMD Radeon R9 200 Series'
Launched Version: 1.7.10
LWJGL: 2.9.1
OpenGL: AMD Radeon R9 200 Series GL version 4.5.13447 Compatibility Profile Context 20.19.0.32832, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
Please tell me someone knows what this problem is? I'm frustrated enough that I could give up on this parts pack completely. It's that annoying :/
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4 years 4 months ago #76861
by Helomyname
good work on your models, fromt page looks great!
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4 years 4 months ago #76863
by Mattrock607
Spot on, it was a shortname issue. Apparently it's case sensitive; I changed an uppercase to a lowercase in one of the tool configs and now it works perfectly. Thanks yet again Willy for helping me!
Thanks Helo! Glad you're liking this so far since you're the one who inspired this pack haha. I'll let you know when it's finished and ready to go live (which should only take another week or two if I keep up the pace I've been working at). My cars still don't hold a candle to yours but I think they turned out okay-ish, especially the Hanks Model 35 and 49 cars. I need to take up Orion on his offer to teach me the black magic that is texturing.
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Forum
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Minecraft SMP - Home of MC Modelling
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Model requests
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Waywardcraft Era I Pack - Help Needed!
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