× Tutorials about Modelling and Texturing form Minecraft

Converting a model to 1.4.6

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Manus created the topic: Converting a model to 1.4.6

With 1.4.6 some changes have bin made to the models. In order to use them in 1.4.6 you have to edit them in several ways.

1. Turbo Model Thingy is no longer used in Flans Mod. Instead a self build version of Nitro Model Things is used. So we have to change the header of models

Lock for this:



Replace with this:



2. The collisionBox is no longer part of the model. The collisionBox is now part of the config file.

Locate this in the model and cut it:



Convert it via the Toolbox or by hand


Input the Collision Box into the config file



3. The path of the model in your package has changed. All models have to be placed in /Your Package/models/co/uk/
flansmods/client/model

#3445
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MegaStannyBoy replied the topic:

Do we have to change ModelRendererTurbo to ModelRendererNitro?

#3575
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Manus replied the topic:

Where???

#3579
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MegaStannyBoy replied the topic:

bodyModel[0] = new ModelRendererTurbo(this, 0, 60, textureX, textureY); // Front
bodyModel[1] = new ModelRendererTurbo(this, 100, 60, textureX, textureY); // FrontLeft
bodyModel[2] = new ModelRendererTurbo(this, 100, 80, textureX, textureY); // FrontRight
bodyModel[3] = new ModelRendererTurbo(this, 152, 60, textureX, textureY); // FrontLeftUnder
bodyModel[4] = new ModelRendererTurbo(this, 152, 80, textureX, textureY); // FrontRightUnder
bodyModel[5] = new ModelRendererTurbo(this, 0, 130, textureX, textureY); // WindowFrontLeft

etc.

#3581
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Manus replied the topic:

Nope

#3583
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MegaStannyBoy replied the topic:

I converted all my models exactly on this way, but when I place down any of them, I got the message: TurboModelThingy is not installed. And then minecraft crashes.

#3786
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