× Tutorials about Modelling and Texturing form Minecraft

3D armor

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Inhabited created the topic: 3D armor

Can somebody tell me what direction or where I need to model 3D armor? I have the toolbox and i'm not sure if I have to model it on the Steve or not.

#42737
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Inhabited replied the topic:

I should have put this in the help section.

#42738
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DerpiWolf replied the topic:

Yes, where Steve is should be precisely where your model armor position will be. It's like trying to dress up steve.

You'll find though that when exporting it and during testing, the model will be off by a bit.
To fix this, edit the .java file by copying your Rotation Offset numbers into the first line, replacing the 0Fs.

Example:
headModel[2].addBox(0F, 0F, 0F, 6, 4, 2, 0F); // goggles2
headModel[2].setRotationPoint(-7F, -14.8F, -10F);

should be re-edited as:

headModel[2].addBox(-7F, -14.8F, -10F, 6, 4, 2, 0F); // goggles2

That should be done after modelling.

#42739
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TheOrion replied the topic:

Basicly, work with offsets. Riiiight?



MVP Ostwind
#42741
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Manus replied the topic:

Yeah, all parts are build around 0/0/0 and placed with offsets.

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Kevin replied the topic:

Arm parts and leg parts need the setRotationPotion to work fine, if you only use the offset it will be placed on the side of the arm/leg not in the arm/leg but you need the offset too

#42753
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