So here's the thread that tries to help you for Invisible Models.
An "Invisible model" usually appears because you haven't put your models in right directory, or its named incorrectly. Eclipse should pull you up for any issues, but if not then do check here before posting any issues about an "Invisible Model".
--Did you put in the 'Model' prefix?--
All .java model files need a prefix. Flansmod checks for models that have a 'Model' prefix. If it doesn't have any, it won't check.
--Are they the same name?--
Check that the name of the .java file is exactly the same as what it is in the config notes. For this, you DON'T need the Model prefix. Beware, Case-Sensitive.
This also includes your Texture, make sure it matches the right name in the config as what the name of the texture file is.
Also, make sure you put it in the right package folder, and reference it in if you have done so.
As since the Ak47 model exists in the 'mw' folder, its written as mw.AK47.
Everything has a directory and must be specified if it's elsewhere. That's basic programming as it is.
So if your .java model files are in a specific folder, define the directory for that folder so the game can access it. This is done in the first line of your .java model file.
You only need to define where the folder is, NOT INCLUDING the model.
Does not help, since mine has everything you said, but still is invisible. Here is a look at my config: [sp]// Naming
Name Tiger (P)
//For calculating whether wheels are on the ground or not for driving
Description On May 26, 1941, Adolf Hitler ordered Ferdinand Porsche and the Henschel company to develop prototypes of a new heavy tank. The prototypes were shown to the Führer on April 20, 1942. Manufacturing began, but the production run was cut short due to complexity of the tank's drive and control systems and a shortage of the required copper. Later, 90 produced hulls were converted into Ferdinand tank destroyers.
WheelPosition 0 -90 5 27
WheelPosition 1 -90 5 -26
WheelPosition 2 29 5 -26
WheelPosition 3 29 5 27
//Driver and Passengers
Driver 0 -32 0 -360 360 -6 7
RotatedDriverOffset -5 0 -9
GunOrigin 1 0 30 0
BarrelPosition 0 36 0
/Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts turret 1 tankTurret 1 vehicleSeat
AddRecipeParts core 1 tankBody 1 vehicleSeat
AddRecipeParts leftTrack 1 catTrack
AddRecipeParts rightTrack 1 catTrack
//Health and Collision
SetupPart core 1820 -46 -3 -14 90 31 28
SetupPart turret 1820 -11 28 -14 44 18 28
SetupPart leftTrack 455 -45 -8 14 77 18 7
SetupPart rightTrack 455 -44 -8 -21 76 18 7
You're using the large model export. You really don't need that, use the other one, might save some grief.
Changed the model export to the regular Flans Mod Model as I looked for the error that was causing my model to be invisible. Now the only problem I have now is just the model moving around when I place it.