× Tutorials about Modelling and Texturing form Minecraft

Modelling Tutorial - Part 3

7 years 6 months ago #8 by Manus
<div><span>Part 3 – Recompiling </span><br /><br /><span>When the java file is ready you can start the recompile and modeltest progress. </span><br /><br /><span>First you have to set up minecraft coder pack. </span><br /><span>1. First download the mcp here </span><a href=&quot; www.minecraftwiki.net/wiki/Minecraft_Coder_Pack" ; rel=&quot;external&quot;>minecraftwiki.net/wiki/Minecraft_Coder_Pack</a><span> </span><br /><br /><span>2. Unzip it to a location wherever you want to </span><br /><br /><span>3. Copy the clean (unmoded) bin folder, the resources folder and the minecraft_server.jar to mcp62&#092;jars. Clean means the minecraft.jar has no mods installed </span><br /><br /><span>4. Install the mod_loader (</span><a href=&quot; www.minecraftforum.net/topic/75440-v125-...-everything-updated/ )&quot; target=&quot;_blank&quot;>minecraftforum.net/topic/75440-v125-risugamis-mods-everything-updated/)</a><span> to the minecraft.jar located in the mcp62&#092;jars&#092;bin folder </span><br /><br /><span>5. Start the decompile.bat, you should get a small failure because the jar is moded. Ignore that. </span><br /><br /><span>6. Copy the Source folder from the “Modelling Helper 1.0 for Flan's Mod for Minecraft 1.2.4“ to mcp62&#092;src&#092;minecraft&#092;net&#092;minecraft&#092;src&#092; </span><br /><span>7. Copy your java file into mcp62&#092;src&#092;minecraft&#092;net&#092;minecraft&#092;src&#092;source&#092; </span><br /><br /><span>8. Copy the texture file to mcp62&#092;bin&#092;minecraft&#092;skins&#092; created the folder if it does not exist </span><br /><br /><span>9. Edit the mcp62&#092;src&#092;minecraft&#092;net&#092;minecraft&#092;src&#092;source&#092;mod_ModellingHelper.java. Register your model there. The second Para is the name of your texture file. </span><br /><span><img style=&quot;width: 876px; height: 469px; border: 0px solid black; float: none;&quot; src=&quot;{e_IMAGE}custom/tut6.jpg&quot; alt=&quot;tut6.jpg&quot; /> </span><br /><br /><span>10. Start the recompile.bat. If there are failure reports, you have to look at your java file and rerun recompile.bat. If not go to point 11. </span><br /><br /><span>11. Start the startclient.bat from the mcp62 folder </span><br /><br /><span>12. Use the Model Viewer in the game (looks like a flint) </span><br /><span><img style=&quot;width: 877px; height: 526px; border: 0px solid black; float: none;&quot; src=&quot;{e_IMAGE}custom/tut7.jpg&quot; alt=&quot;tut7.jpg&quot; /> </span><br /><br /><span>13. Enjoy your model… Of not if you have to adjust it. (Sometimes you have to change the rotation point parameters to the opposite. </span><br /><img style=&quot;width: 874px; height: 526px; border: 0px solid black; float: none;&quot; src=&quot;{e_IMAGE}custom/tut8.jpg&quot; alt=&quot;tut8.jpg&quot; /><br /><br /><span>14. When the model looks as you wish run the reobfuscate.bat from the mcp62 folder. </span><br /><br /><span>15. You find the your modelfile now ready to use inside mcp62&#092;reobf&#092;minecraft&#092; </span><br /><br /><span>Enjoy it and go to the final part of this tutorial <img style=&quot;border: 0px;&quot; src=&quot;{e_IMAGE}emotes/default/smile.png&quot; alt=&quot;smile.png&quot; /></span><span> </span></div>
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