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Minecraft SMP - Home of MC Modelling
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Content Package Forum
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Vehicle/Plane Packages
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Jp civil plane pack!
Jp civil plane pack!
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4 years 11 months ago #72461
by jpminecrafter
Well derpiwolf, how do I negotiate a commission?
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4 years 11 months ago #72464
by xxpvpxx
Am I the only one right now, who thinks.. the new Gabriel????
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4 years 11 months ago - 4 years 11 months ago #72470
by DerpiWolf
jpminecrafter wrote: Well derpiwolf, how do I negotiate a commission?
First, you're requesting for a fully complete, redistributable Software Application (a fully complete content pack with public licencing). Not something you ask innocently off the bat.
Which means you need to actually think about these questions:
Who do you want to commission? If their skills are not up to par, and/or they're not up to your expected standards and criteria, the commission experience will be horrible.
Every modeller has a style. Just because they can make high detailed models doesn't mean that the commission you want them to make is the same as another. Choose carefully.
Are you going to get along with this modeller? Being nice, formal and professional is key. Money and business is involved, so treat it as one. Once paid, you will be keeping an eye on them. Being an asshole, a constant nuisance, or just spamming them with "Are you done?" is not the best way to get on their good side. Result: commission experience will be horrible. It is not worth it if you're going to end up doing that.
How much is my budget? Everyone here has bills and taxes to pay. So do you. if you're throwing away your money on commissions and then find out you shouldn't have later on - well asking for a refund is gonna make the process shittier - Result: commission experience will be horrible.
We're all hobbyists or at times, freelancers. We either set ourselves our price, or you make up one for us.
Since you're making one up for us, you must think "well, how much would a maker really want?" And that's thinking for you and the maker.
(I'll tell you now, $25 for a fully-complete pack is not what 99% of here would do.)
What references will you provide?Unless the maker requires specifics, be basic and general. Provide basic information and a few good-quality reference images. Upon the configuration side of things, provide airplane statistics, and know the limitation of what flansmod can and cannot do.
Are you patient?Patience is a Virtue, and you'll be needing it once the commission undergoes. If you're gonna spam them with messages every so often, you're only going to annoy the maker. Result: commission experience will be horrible.
How am I going to pay? You best not screw this step at all. Warning in advance, lawyers can be sent to your home should you screw someone over. There are known cases of this.
Speaking of lawyers,
What are my rights in a commission? Since you're asking for a content pack that will be commercial and public, that's legally binding and requires a Contract plus permission. Depending on the maker's decision and stance on copyright, if you abuse the commission afterwards by mass distribution, expect a DMCA takedown request at your door. And lawyers.
There is so much you must think in these things if you want the best commission experience. I hope you do learn something out of this.
TL;DR Version:
1. Carefully pick the maker you want to commission.
2. Make sure you can actually afford it, or can negotiate a mutually-assured price.
3. Be nice, respectful and professional. Which means talking at the maker's level of communication.
4. Don't be a dick. Don't scam people.
5. Patience is a Virtue. You'll need it.
6. Know your Legal Rights.
Failure to comply to these steps will result in: Horrible Commission Experience.
Last edit: 4 years 11 months ago by DerpiWolf.
The topic has been locked.
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4 years 11 months ago #72472
by jpminecrafter
DerpiWolf wrote: jpminecrafter wrote: Well derpiwolf, how do I negotiate a commission?
First, you're requesting for a fully complete, redistributable Software Application (a fully complete content pack with public licencing). Not something you ask innocently off the bat.
Which means you need to actually think about these questions:
Who do you want to commission? If their skills are not up to par, and/or they're not up to your expected standards and criteria, the commission experience will be horrible.
Every modeller has a style. Just because they can make high detailed models doesn't mean that the commission you want them to make is the same as another. Choose carefully.
Are you going to get along with this modeller? Being nice, formal and professional is key. Money and business is involved, so treat it as one. Once paid, you will be keeping an eye on them. Being an asshole, a constant nuisance, or just spamming them with "Are you done?" is not the best way to get on their good side. Result: commission experience will be horrible. It is not worth it if you're going to end up doing that.
How much is my budget? Everyone here has bills and taxes to pay. So do you. if you're throwing away your money on commissions and then find out you shouldn't have later on - well asking for a refund is gonna make the process shittier - Result: commission experience will be horrible.
We're all hobbyists or at times, freelancers. We either set ourselves our price, or you make up one for us.
Since you're making one up for us, you must think "well, how much would a maker really want?" And that's thinking for you and the maker.
(I'll tell you now, $25 for a fully-complete pack is not what 99% of here would do.)
What references will you provide?Unless the maker requires specifics, be basic and general. Provide basic information and a few good-quality reference images. Upon the configuration side of things, provide airplane statistics, and know the limitation of what flansmod can and cannot do.
Are you patient?Patience is a Virtue, and you'll be needing it once the commission undergoes. If you're gonna spam them with messages every so often, you're only going to annoy the maker. Result: commission experience will be horrible.
How am I going to pay? You best not screw this step at all. Warning in advance, lawyers can be sent to your home should you screw someone over. There are known cases of this.
Speaking of lawyers,
What are my rights in a commission? Since you're asking for a content pack that will be commercial and public, that's legally binding and requires a Contract plus permission. Depending on the maker's decision and stance on copyright, if you abuse the commission afterwards by mass distribution, expect a DCMA takedown request at your door. And lawyers.
There is so much you must think in these things if you want the best commission experience. I hope you do learn something out of this.
TL;DR Version:
1. Carefully pick the maker you want to commission.
2. Make sure you can actually afford it, or can negotiate a mutually-assured price.
3. Be nice, respectful and professional. Which means talking at the maker's level of communication.
4. Don't be a dick. Don't scam people.
5. Patience is a Virtue. You'll need it.
6. Know your Legal Rights.
Failure to comply to these steps will result in: Horrible Commission Experience.
Well the pack I make will bear the name of the guy I pay to create it, number 2, it will be a public release free to others and the public in general.
Finally, I understand the former present I read in the long article you wrote and agree with the former.
The topic has been locked.
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Forum
-
Minecraft SMP - Home of MC Modelling
-
Content Package Forum
-
Vehicle/Plane Packages
-
Jp civil plane pack!
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