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Prototype
27 Mar : 19:40
Nor quite however there is a way to detetmine this apparently. Not a clue how though.

Neon00
27 Mar : 19:37
Not that I'm aware of... I'd recommend scrolling through some of the car packs' configs to see if there is one though.

ScottehBoeh
27 Mar : 19:18
and a "time to reach top throttle"

ScottehBoeh
27 Mar : 19:18
Do vehicle properties have a "time it takes to stop/calm down" variable? It would be useful if there was

Neon00
27 Mar : 19:12
I try to make it look as best as it's possible, yet it still looks like crap. I mean, the closest I've come to a good looking car was that Venom GT, and I had to stop that because I'm not good enough to finish it. The issue with setting myself a smaller goal is that I'll never be satisfied with that.


Video Tutorials

arrow2.png Setup MCP
arrow2.png Preperations
arrow2.png Techne Basics
arrow2.png Building a model
arrow2.png Skinning a model
arrow2.png Building a java class
arrow2.png Setup a package
arrow2.png Shapes
  
arrow2.pngThe Toolbox
 
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Minecraft-SMP Search
Latest Forum Posts
  Thread Poster Views Replies Lastpost
No New Posts on Popular Thread Neon00 Automotive (Making Models) Neon00 1745 48 PokerMorda
Friday 27 March 2015 - 18:58:23 
No New Posts Proper Proportions (Help) Neon00 41 6 Prototype
Friday 27 March 2015 - 18:32:45 
No New Posts on Popular Thread Leon random model's (Pictures) Leon 21740 386 snwilliam2
Friday 27 March 2015 - 18:27:55 
No New Posts on Popular Thread saikyourobot's motor pack(I'm making samidare!) (Making Models) saikyourobot 24093 444 saikyourobot
Friday 27 March 2015 - 17:35:14 
Threads: 2301 | Replies: 51526 | Views: 3854605
Titascorpack_v2
After days of work my pack is finally finished
i have make all existing koenigseggs
and the noble m600 i have add one of my old models : the 458


you can download my pack here:
Posted Link
[Submitted by titascorprod]

Posted by Manus on Saturday 21 March 2015 - 22:10:29 | Read/Post Comment: 1
British Military Pack update 1
Some new addition to the British Military Pack:



Added:

FV4201 Chieftain (w/ 120mm APFSDS rounds)





Challenger II testing vehicle- A Chally II with various additions, TES armour, a Dozer blade and trial smoothbore gun.






FV101 Scorpion (w/ 76mm HESH and APDS rounds)
FV101 Scorpion 90 (w/ 90mm HESH and APDS rounds)
FV107 Scimitar (w/ 30mm RARDEN)






Eurofighter Typhoon, (w/ MBDA Meteor, Brimstones and Storm Shadows)






Requires Simple parts and modern weapons pack




Download

Posted Link



[Submitted by Prototype]
Posted by Prototype on Saturday 21 March 2015 - 19:32:52 | Read/Post Comment: 4
Toolbox 2.1.2.0
The Weekly release with some smaller fixes and some additions.

Changelog:
- Added Gradle download/setup as part of the toolbox.
This function will download and install a complete Forge Gradle in the toolbox doc folder. It will also download/install Flan's mod for you and place it in gradle
- Also a function to download Eclipse was integrated. It will also add the workspace of grade to eclipse
- Added function to add the package to the gradle.build process. You mod can be build as jar file.
- Fixed some smaller bug which appear when you select/deselect parts
- Fixed some smaller bug which appear when changing values without having a part/propeller/seat/collision point selected
- Added last used color to the painter tool
- Removed the Paint stuff from the texture editor. Now you can use all the tools (color/pensize/transparency= from the painter tool on the model or the texture file
- More smaller changes and fixes




If you notice a bug, please report it to me. Its possible i didn't found all. Keep in mind, the Toolbox has now around 80.000 line of code...

Download

Shop Page
Posted by Manus on Saturday 21 March 2015 - 16:25:27 | Read/Post Comment: 10
Server downtime
Due to a larger number of of bugs with the server, e.g.

- missing downloads
- crashing stores
- crashing clouds

i'll reinstall the webserver tomorrow. so, there will be a server downtime of unknown length, starting tomorrow afternoon. I hope to bring the server back to life tomorrow evening.
Posted by Manus on Thursday 19 March 2015 - 08:13:05 | Read/Post Comment: 2
Toolbox 2.1.1.13
Again some smaller fixes and some smaller additions.

Changelog:
- Changed the Shapebox Editor a bit. Now the boxes are numeric up/downs. You can also chose the value for increment of the up/down and make the floor invisible. There was a issue where the value of the former part was show when clicked a box, i fixed this... i hope... so, if you notice weird numbers in the boxes please pm me
- Fixed problems with low bit bitmaps (so called indexed bitmaps) if you try to import a low bit (8 bit,16 bit) to the TB it now will be automatically up scaled to 24 bit)
- Added a color palette to the paint tool
- Added some Keyboard commands to the 3D window.
a) left mouse = select part
b) shift + left mouse = select multiple parts
c) space + left mouse = make clicked part invisible/visible (outer to inner of the model)
d) space + shift + left mouse = make clicked part invisible (regardless if any part is between you and the object)
e) shift + left mouse = center on /selected clicked part when painting
- Added some more options to make parts visible/invisible for painting
- Added missing propeller to texture output
- Fixed not working rotate button
- Added reset button to TB config
- Added Rename to right click on parts treeview





If you notice a bug, please report it to me. Its possible i didn't found all. Keep in mind, the Toolbox has now around 80.000 line of code...

Download

Shop Page
Posted by Manus on Thursday 12 March 2015 - 19:24:18 | Read/Post Comment: 22
Toolbox 2.1.1.12
The weekly service update. Again some smaller fixes and some smaller additions.

Changelog:
- Added a function to rotate selected parts also on the X and Z Axis. Now selected parts can rotated on all 3 Axis similar to the already included rotate right/left. This will not rotate the rotation angle (Like at rotate left/right)
- Added a small form to easily rotate selected parts in the correct direction (e.g. for mecha arms)
- Changed the swap offset/position function. Now it handles all selected parts
- Fixed the jumping MG placement block




Currently i'm trying to create a system to save last changes to make steps back when something went wrong. Also the import/export of tabula and json is on its way


If you notice a bug, please report it to me. Its possible i didn't found all. Keep in mind, the Toolbox has now around 80.000 line of code...

Download

Shop Page
Posted by Manus on Saturday 07 March 2015 - 02:14:16 | Read/Post Comment: 15
Toolbox 2.1.1.11
The weekly service update. This time some smaller fixes and some smaller additions.

Changelog:
- Added a direction help to shapebox editor
- Added a function to reset all texture coords to 0/0
- Added a function to Auto texture selected parts. This functions also hast the the options to specify the start and end coords
- Added a Block as stand for a MG
- Added function to rename selected parts, including a numbering feature
- Some smaller fixes




If you notice a bug, please report it to me. Its possible i didn't found all. Keep in mind, the Toolbox has now around 80.000 line of code...

Download

Shop Page
Posted by Manus on Tuesday 03 March 2015 - 18:53:00 | Read/Post Comment: 9
Greylight Content Pack Update 1.1
New update to the Greylight content pack.
Includes a new Military consisting of 11 more weapons, 4 types of armor vests, special explosive equipment, and even some er...auto-injectors?
Couple of attachments have also been added to Ambircon Tech, plus a new weapon for each previous PMC.

As usual, notify me of any bugs and issues as soon as possible.

DL: Posted Link






[Submitted by DerpiWolf]
Posted by Manus on Thursday 26 February 2015 - 21:33:48 | Read/Post Comment: 6
F-102A Model Wins Honorable Mention From The Scholastic Art & Writing Awards
A couple of month's ago I decided to enter one of my models in an art competition. That competition was the Scholastic Art & Writing Awards. This competition has been around since 1923 and has recognize talented art students and their work. Since my family had connections with the former 43rd US President George W. Bush I decided it would be fitting to model the very Convair F-102A Delta Dart that he flew when he was in the Texas Air National Guard. I made the model over Christmas and submitted it. At the time it was more of a joke, I didn't think that it would go anywhere. But out of all the artwork submitted it won honorable mention to my surprise. Yesterday was the award ceremony and I've only given all of you very faint glimpse's that the model even existed. Well without further ado here is my completely redone Convair F-102A Delta Dart. In addition with help of Prototype the model also is able to fire the Hughes AIM-4 Falcon, the air to air missile that was actually used on the real F-102A. I want thank a few of my fellow modelers and developers. First of all I want thank Jamio Flan who created the mod and even made it possible for any of this. Secondly I want thank Manus, due to his hard work and dedication to the mod he made it possible to for any of us to easily make such detailed models. The third person I want thank is Prototype for helping me out when I needed help on making my models. Then I want thank my other fellow modelers such as ExtraZero8, Stan, Berggeit, and Joco who have been kind enough to share their work with me which I've learned little modeling tricks that I've implemented in my models. This is a very exciting time for all users of the Flan's mod and it's only going to get better. I can't wait to share some of the models that I'm secretly making right now. Lastly I want say to all of you don't ever be afraid show off your work, you might never know where it can take you, like it did for me.

Sincerely, TaskForce51



[Submitted by TaskForce51]
Posted by TaskForce51 on Monday 23 February 2015 - 16:40:57 | Read/Post Comment: 7
Toolbox 2.1.1.10
The weekly service update. This time some fixes and some additions.

Changelog:
- Added Techne style floor grid for the purists.


- Added Option to prevent load of settings from a model file
- Added Option to Auto texture to set only parts which are located at 0/0
- Moved all Config Data (e.g. Show Floor, Steve, Colors etc) to a separate config file, stored in the toolbox folder in the doc folder. All Settings will restored when you open the TB again.
- Moved License Data to a separate license file, stored in the toolbox folder in the doc folder
- Fixed missing export for Mecha Barrels
- Redone some icons
- Fixed a bug where the TB closes when cloning a part while the part editor is open
- Add Side indicator to the direction arrow


If you notice a bug, please report it to me. Its possible i didn't found all. Keep in mind, the Toolbox has now around 80.000 line of code...

Download

Shop Page
Posted by Manus on Sunday 22 February 2015 - 16:53:16 | Read/Post Comment: 12
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