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DamagedNASCAR89's Model Thread

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5 years 6 months ago #71710 by jpminecrafter
Adding to what derpiwolf said, in theory parts do not matter quite as much as textures when it comes to lag. Gpu performance is mainly decided by the textures.
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5 years 6 months ago #71711 by Prototype
Actually it's RAM usage that textures impact. Not the GPU.
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5 years 6 months ago - 5 years 6 months ago #71719 by Sx_e
Replied by Sx_e on topic DamagedNASCAR89's Model Thread

Prototype wrote: Actually it's RAM usage that textures impact. Not the GPU.


Yes. RAM is reduces,but GPU memory is empty... By that java is bad engine... :(
But if java can use direct access to GPU(DirectX)Mmm!
Last edit: 5 years 6 months ago by Sx_e. Reason: +
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5 years 6 months ago #71724 by jpminecrafter
Yup man, you are correct.

my answer was brief, because I was using a mobile device!
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5 years 6 months ago - 5 years 6 months ago #71756 by DamagedNASCAR89
So I decided that Im gonna re-do the A380, As I have a new way of doing it.

Ill go through it here.

1. Ill get a reference picture that shows a lot of detail etc. Nose to wheel, wheel to wing, wing to rear wheel, real wheel to tail
2. Measure the length of the plane, and adjust the image so the length of the plane ( 66.16m) is the same as the pixels of the image 616 pixels, but multiplying be 10
6. Make the length of the plane the same as the units in the toolbox

Ill get some example photos soon.
Last edit: 5 years 6 months ago by DamagedNASCAR89.
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5 years 6 months ago #71759 by Bomb787
If the model was 1:1 scale it would be 661 blocks long... :silly:
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