× Tutorials about Modelling and Texturing form Minecraft

3D armor

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6 years 9 months ago #42737 by Inhabited
3D armor was created by Inhabited
Can somebody tell me what direction or where I need to model 3D armor? I have the toolbox and i'm not sure if I have to model it on the Steve or not.
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6 years 9 months ago #42738 by Inhabited
Replied by Inhabited on topic 3D armor
I should have put this in the help section.
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6 years 9 months ago #42739 by DerpiWolf
Replied by DerpiWolf on topic 3D armor
Yes, where Steve is should be precisely where your model armor position will be. It's like trying to dress up steve.

You'll find though that when exporting it and during testing, the model will be off by a bit.
To fix this, edit the .java file by copying your Rotation Offset numbers into the first line, replacing the 0Fs.

Example:
headModel[2].addBox(0F, 0F, 0F, 6, 4, 2, 0F); // goggles2
headModel[2].setRotationPoint(-7F, -14.8F, -10F);

should be re-edited as:

headModel[2].addBox(-7F, -14.8F, -10F, 6, 4, 2, 0F); // goggles2

That should be done after modelling.
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6 years 9 months ago #42741 by TheOrion
Replied by TheOrion on topic 3D armor
Basicly, work with offsets. Riiiight?


MVP Ostwind
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6 years 9 months ago #42732 by Manus
Replied by Manus on topic 3D armor
Yeah, all parts are build around 0/0/0 and placed with offsets.
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6 years 9 months ago #42753 by Kevin
Replied by Kevin on topic 3D armor
Arm parts and leg parts need the setRotationPotion to work fine, if you only use the offset it will be placed on the side of the arm/leg not in the arm/leg but you need the offset too
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